pon returning to Falcon’s Hollow the party now known as the Twilight Guard learn that several of the Town’s children have gone missing! Apparently a band of kids known as the Falcon Knights had absconded during the night to go explore the ruins of Elara’s Halfway house, a site which was purported to be haunted. No one has seen or heard of the kids since. Edmund, Shrizyne and Zanaver were rejoined by Toed, and the party, after gathering information on the children from family members, immediately set off for the Halfway House. There they discover that Elara had been hiding a disturbing secret which may have resulted in her death. They also meet an odd young girl named Jeva who apparently was the lone survivor of the fire that destroyed the halfway house. Jeva knows where the children are, they’ve been abducted by Koboblds! Joined now by their small companion, the Twilight Guard once more braves the perils of Darkmoon Wood in search of the Kobobld Lair.
he Twilight Guard learn that the missing children have been taken to the lower levels of Drosker’s Crucible, The party spends two days delving into the underside of this ancient Dwarven Monastery and in so doing, gradually come to learn more about the Crucible’s dark cultic history. Along the way, they slay an assortment of the dungeon’s more inhospitable ecology, meet new friends and allies, and discover that the Kobolds intend to sacrifice the children in order to stave off a prophecy of doom upon their clan. The party also discover Kimi and Savram, and in the process come to find that their cute little companion Jeva has been hiding a terrifying secret from them. While two of the children are found, others remain in captivity or have been taken by even more dangerous denizens of the Crucible. Will the party be able to find the rest of the children before the Kobolds begin the sacrificial rites?
aving rescued Kimi and Savram, the Twilight Guard next rushes into a dark ashen room to confront the undead creature that held Jurin captive. The party arrives in time to stop the undead from forging Jurin’s soul into the steal chain wrapped around its rotting carcass. After an intense fight in which Toed and Zanaver both nearly lost their lives, the party manage to defeat the undead creature and rescue Jurin. While the undead has been defeated, the party learn that unless it’s Soul Chain is destroyed before the next sundown, or is claimed by a new master, the undead will rise again. Allured by the power of the weapon, Zanaver decides to claim the chain as his own, despite the dangers involved in doing so. The others are more than a bit uneasy about this and confront their comrade in an attempt to convince him to reconsider his decision.
ith just one child and an Elf Mage left to rescue, the Twilight Guard race against time in the lower levels of the Crucible, trying to find the captives before the foretold kobold sacrificial rites begin. They are assailed on every side with wave upon wave of kobolds, and destroy nearly the entire tribe before reaching the Throne room of Merlokrep. There they defeat the Kobold King and make a pact with his consort Vreggma to help save the remaining tribe members from creeping shadows in exchange for the release of their human prisoners. Unfortunately the party is too late to save Tyran from the sacrificial blade of Jekajak, the tribe’s Shaman, and must defeat the aging kobold who refuses to release Hollin.
fter saving the children from the clutches of the kobolds, the Twilight Guard make their way back to Falcon’s Hollow to return the missing children. Among other things, along the way the party encounters a skirmish taking place between a group of loggers and some fey. To the shock of all, Zanover and Shrizyne decide to side with the fey and ruthlessly attack the mercenaries defending lumber interests. There is no telling what the repercussions of this decision will be, but one thing is certain: things may never be the same again.